OSD-232+
OSD-232+

OSD-232+

Regular price
$109.00
Sale price
$109.00
Unit price
per 

Description:

OSD-232+™ is a single channel on-screen composite video character and graphic overlay device in the form factor of a 28 pin .6” dip socket. From any RS-232 or TTL source, such as a PC or microcontroller, control the display of 30 columns by 12 rows (NTSC) or 15 rows (PAL) of information directly onto an incoming composite video source. OSD-232+™ can overlay characters and graphics onto either an incoming video source or self-generated background screen. OSD-232+™ has 256 definable 12 x 18 pixel characters. Graphic images (such a logos) can be imported to create on-screen sprites. OSD-232+™ firmware upgrades are supported via a PC connection. Included with OSD-232+™ is a demonstration utility, firmware update utility, and font editing software. An optional evaluation board EB-OSD-232+ with connectors and wall power supply is also available.

 

Specifications:

  • Dimensions: 1.54" L x .6” W x .3" H
  • Weight: < .1 oz.
  • Input voltage: 5.0 volts DC +/- 5% (150 ma max)
  • Operating temperature: -40C to +85C (extended temperature range standard)
  • Text area: 30 columns by 12 rows (NTSC) or 15 rows (PAL)
  • Due to monitor over-scan a minimum of 26 of the 30 columns and 11 of 12 rows (NTSC) are visible on-screen
  • Character set: 256 definable characters. 12 x18 pixels per character.
  • Sprites: 16 definable graphic sprites
  • Video format: Composite video
  • Video level: 1 volt peak to peak
  • Video impedance: Input 75 ohm, output 75 ohm resistively terminated
  • RS-232 serial or TTL input: 9600 or 19200 baud, 8 data bits, 1 stop bit, inverted data
  • Power up defaults: Overlay mode, cleared screen, cursor position top left (0,0), visible text, character blink off, character invert off, character background off

Pinout:

Pin # Label Attach To
1 Video In Video input
2 Video Gnd
Video ground (both video input and output share)
3
VDC Gnd
DC ground
4
+5 VDC
+5 DC source +/- 5% (150ma max.)  DO NOT EXCEED 5 VOLTS!
If required bypass this pin to ground with a 100uf aluminum electrolytic capacitor
5 LOS
Loss of sync of video input
            Low = video present on input
            High = no video present on input
6 I2C Data
I2C data (future enhancement)
7 I2C Clock
I2C clock(future enhancement)
8
Reserved
Reserved pin
9
Reserved
Reserved pin
10
Reserved
Reserved pin
11 GPIO 0
General purpose I/O (future enhancement)
12
GPIO 1
General purpose I/O (future enhancement)
13
RS-232 Rx
RS-232 (or TTL ) receive
14
RS-232 Tx
RS-232 transmit
15
RS-232 RTS
RS-232 request to send (future enhancement)
16
RS-232 CTS
RS-232 clear to send  (future enhancement)
17
RS-232 Gnd
RS-232 ground
18
Input 0
RS-232 baud rate*
            No connection = 9,600 baud
            Pulled to ground = 19,200 baud
19
Input 1
NTSC or PAL video format*
            No connection = NTSC
            Pulled to ground = PAL
20
Input 2
Display font screen*
            Pulled to ground to display font screen
21
Input 3
Firmware flash update*
            Pulled to ground to enter firmware flash update
22
Input 4
Unused pin
23
Input 5
Unused pin
24
Input 6
Unused pin
25
Input 7
Unused pin
26
HSYNC
Horizontal sync output of video input
            Low = video horizontal sync interval
            High = not video horizontal sync interval
27
VSYNC
Vertical sync output of video input
            Low = video vertical sync interval
            High = not video vertical sync interval
28
Video Out
Video output

 

 

Basic System Hookup:

Below is a basic OSD-232+™ hookup.

Pin # Label Attach To
1 Video In Attach to noise free NTSC or PAL video source such as a camera
Not required if self-generated screen mode selected
2 Video Gnd Attach to video ground (both video input and output share)
3 VDC Gnd DC ground
4 +5 VDC +5 DC source +/- 5% (150ma max.)  DO NOT EXCEED 5 VOLTS!
If required bypass this pin to ground with a 100uf aluminum electrolytic capacitor
13 RS-232 Rx Attach to RS-232 (or TTL) source transmit pin (e.g. female DB-9 pin 3)
14 RS-232 Tx Attach to RS-232 source receive pin (e.g. female DB-9 pin 2)
17 RS-232 Gnd Attach to RS-232 ground (e.g. female DB-9 pin 5)
28 Video Out Attach to video monitor, DVR, etc.


 

Communication Protocol:

OSD-232+™ RS-232 protocol settings are 9600 or 19200 baud, 8 data, 1 stop, no parity, no flow control.Communicating with OSD-232+™ requires either sending individual displayable font characters (0x00h – 0xDFh) or sending a command ID value followed by the appropriate number of parameters (see table below.)  Command values are in hexadecimal (e.g. 0xE1h = 225 decimal). 
Command Value Of Params Description
UNUSED 0xE0h N/A UNUSED
Set Video Format 0xE1h

1

Set the video format (0-1)
0 = NTSC
1 = PAL
Only required to override Input 1 pin
Set Overlay Mode 0xE2h 1 Set the video overlay mode (0-2)
0 = Auto switch based on valid video input [default]
1 = Overlay text and graphics with incoming video only (external sync)
2 = Overlay text and graphics with self-generated background screen only (Internal sync)
Clear Screen 0xE3h 0 Clear the entire screen with spaces (uses character in font position 00h)
Show / Hide Overlay 0xE4h 1 Show or hide the text and graphics overlay (0-1)
0 = Hide text and graphics
1 = Show text and graphics [default]
Set Cursor Position 0xE5h 2 Set the cursor position
Byte 0 = X (0-29)
Byte 1 = Y NTSC (0-12),  PAL (0-15)
Set Character Blink Attribute 0xE6h 1 Set character blink attribute (0-1)
0 = Off [default]
1 = OnApplies to all characters drawn after the command is sent
Set Character Invert Attribute 0xE7h 1 Set character invert attribute (0-1)
0 = Normal (white pixels display white, black pixels display black) [default]
1 = Invert (white pixels display black, black pixels display white)Applies to all characters drawn after the command is sent
Set Character Background Attribute 0xE8h 1 Set character background attribute (0-1)
0 = Sets the background pixels of the character to the incoming video [default]
1 = Sets the background pixels of the character to the background mode brightness (0xF7h)
Note: During internal sync mode, the background attribute behaves as if it is set to 1Applies to all characters drawn after the command is sent
Draw Upper Range Character 0xE9h 1 Draw one upper range font character at the current cursor position (0xE0-0xFF)
Draw Sprite 0xEAh 1 Draw one sprite at the current cursor position (0-15)
Wait for VBLANK  0xEBh 1 Wait for VBLANK before proceedingByte 0 = Pre-delay in milliseconds (0-128) This is a forced delay before VBLANK detection occurs allowing the user time to send characters to be drawn during VBLANK.
Set Screen Horizontal Position Offset 0xECh 1 Set Screen Horizontal Position Offset [default 53]
0 = Farthest left (-32 pixels)
32 = No horizontal offset
63 = Farthest right (+31 pixels)
Set Screen Vertical Position Offset 0xEDh 1 Set Screen Vertical Position Offset [default 29]
0 = Farthest up (-16 pixels)
16 = No vertical offset
31 = Farthest down (+15 pixels)
UNUSED 0xEEh –0xF3h N/A UNUSED
Set Pixel Rise and Fall Time 0xF4h 1 Set pixel rise and fall time—typical transition times between adjacent OSD pixels (0-5)
0 = 20ns (maximum sharpness/maximum cross-color artifacts )
1 = 30ns
2 = 35ns
3 = 60ns [default]
4 = 80ns
5 = 110ns (minimum sharpness/minimum cross-color artifacts)
Set Pixel Switching Time 0xF5h 1 Set pixel insertion mux switching time–typical transition times between input video and OSD pixels (0-5)
0 = 30ns (maximum sharpness/maximum cross-color artifacts )
1 = 35ns
2 = 50ns
3 = 75ns [default]
4 = 100ns
5 = 120ns (minimum sharpness/minimum cross-color artifacts)
Set Row Brightness Black and White Levels 0xF6h 3 Set the row brightness black and white levels
Byte 0 = Row number: NTSC (0-12),  PAL (0-15)
Byte 1 = Character black level % of OSD white level (0-3)
     0 = 0% [default]
     1 = 10%
     2 = 20%
     3 = 30%
Byte 2 = Character white level % (0-3)
     0 = 120%
     1 = 100%
     2 = 90% [default]
     3 = 80%
Background Mode Brightness 0xF7h 1 Set background mode brightness for external mode (overlay) character background frame and internal mode (no video) background screen (0-7)
0 = 0%
1 = 7%
2 = 14% [default]
3 = 21%
4 = 28%
5 = 35%
6 = 42%
7 = 49%
UNUSED 0xF8h –0xFAh N/A UNUSED
Display System Information 0xFBh 1 Display system information on-screen
0 = Information screen* (input settings, software version, etc.)
1 = Font screen (font map)* Partial ASCII character font must be installed
Soft Reset 0xFCh 0 Reset the OSD-232+™ to default (power-up) settings
Define Sprite(NVM Setting*) 0xFDh 4 Define a sprite in non-volatile memory
Byte 0 = Sprite # (0-15)
Byte 1 = Start font table memory position (0-255)
Byte 2 = Sprite width in characters (1-30)
Byte 3 = Sprite height in characters NTSC (1-13),  PAL (1-16)
Returns: <cr><lf> (Must wait for before continuing to next sprite)
Define Font Character(NVM Setting*) 0xFEh 56 Define a character in non-volatile font table memory
Each character is 12 x 18 pixels
Each pixel consists of 2 bits:
     00 = black
     10 = white
     x1 = transparent (pass video though)
Byte 0 = Font table position to fill (0-255)
Byte 1-54 = 54 bytes – 3 bytes per character row, 18 rows
Byte 55 = End byte flag (0xAAh)
Returns: <cr><lf> (Must wait for before continuing to next character)
Read Data 0xFFh 1 Read data from the OSD-232+™
Byte 0 = Read request type
     0x00h = Verify RS-232 connection
          Returns: “ok”<cr><lf> if connected      
     0x01h = Get firmware version
          Returns: Firmware version number e.g. “1.01”<cr><lf>
     0x02h = Get board Input pin 0 - 7 settings
          Returns: “XXXXXXXX”<cr><lf> (“0” = off, “1” = on)
     0x03h = Get video input status
          Returns: “X”<cr><lf> (“0” = no sync, “1” = sync)
Example: Clearing The Screen
Send 0xE3h                                - Clear the entire screen with spaces
Example: Sending Text
Send 0xE5h, 0x00h, 0x00h         - Set cursor position 0, 0
Send “Hello world!”                     - Send ASCII text
Example: Sending Blinking Text
Send 0xE5h, 0x00h, 0x00h         - Set cursor position 0, 0
Send 0xE6h, 0x01h                     - Set character blink attribute (ON)
Send “Blinking text!”                   - Send ASCII text
Send 0xE6h, 0x00h                     - Set character blink attribute (OFF)
Example: Drawing Graphic Sprite #2 At Cursor Position 6, 4
Send 0xE5h, 0x06h, 0x04h         - Set cursor position 6, 4
Send 0xEAh, 0x02h                     - Draw sprite #2 (defined in font editor normally)


Default Font:

Below is the OSD-232+™ default font.  Use the supplied font editor software to create your own or modify the default font.  The left column is the high nibble in hexadecimal.  The top row is the low nibble in hexadecimal.  For example the hourglass character is 0xFCh (252 decimal).

 

Trouble Shooting Tips:

Problem Solution
Green LED off (unit won’t power up)
  • Verify power and ground connected to proper OSD-232+™ pins
  • Verify power supply outputting 5.0 volts DC +/- 5%
Screen text is skewed or unreadable
  • Verify the OSD-232+™ video input has a valid, noise free, video signal
Garbage characters on screen or text not displayed
  • Verify RS-232 source connected to proper OSD-232+™ pins
  • Verify communication baud rate 9,600 or 19,200
  • Enable Input 2 to generate the font test screen
  • Use the supplied PC demonstration utility to verify the unit is working properly

 

Warranty & Service:

If the product fails to perform as described in our product description or specification, within 1 year from the date of shipment to the buyer, we will repair or replace the product and/or accessories originally supplied. Failure due to improper installation, misuse, abuse or accident is not covered by this warranty. Incidental and consequential damages are not covered by this warranty. The buyer must first obtain a Return Material Authorization number by calling (248) 588-4400, or send email to support@icircuits.com. Ship the defective product (with RMA number) to Intuitive Circuits, 3928 Wardlow Ct., Troy, MI 48083, freight prepaid.